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3 • Your Project

With the know-how from the last two parts, you should now be able to think of a project.

Examples for Inspiration

Have a look at examples using Mapbox or Cesium:

Scientific papers:

Your Task

Try to come up with an idea for a (simple) game that uses the realistic terrain from Cesium and includes at least some vector data (points) from Mapbox. The point is to be able to automatically place georeferenced objects from a public or custom dataset inside your Unity project and interact with them in some way.

Develop a small project that you could perhaps present in 5 minutes towards the end of the last session of this lab, and fill out the Google Doc template that will be provided here shortly.

Geo Data

Read the tutorial on how to use the basic functions of Mapbox Studio to upload or create your own georeferenced data: Add points to a web map

As soon as you get to the point where you export the dataset to a Tileset, you can access that Tileset in Unity. There is a Mapbox tutorial for accessing custom Tilesets in Unity: Custom maps. Refer to the previous page on how to actually work with the feature data in Unity.

If of interest to you, you are also free to use two of my datasets I've used for research, which are the public streetlights in Nantes and in Brest. Their Tileset IDs are zzyzx.3cyg93j0 and zzyzx.cg8kly5i, respectively.